So far, we haven’t talked much about making MetaGame sustainable.
The idea was something like “lets focus on building the platform & creating value, once build out this whole gamified platform & have a lot of content, there will be infinite ways to monetize it ”
Well, I think we’ve come far enough to start having this conversation & taking the first steps towards making our work sustainable.
State of things
At the current rate, we’re minting about ~$30k/month & have pretty much 0 income.
The more we expand, the harder it becomes to make the whole thing sustainable - no shit, captain obvious!
But… There actually are some simple ways we could start making MetaGame sustainable, we just haven’t made an effort with doing that because we planned on fundraising & converting patrons on the idea of MetaGame as a whole - which hasn’t been going great!
Without futher ado, here’s a bunch of ideas
Sustaining existing work
- We could make the newsletter, podcast & metafest sustainable by finding sponsors
- We could start making MyMeta sustainable through “members only” features
- We could think about how any raid or guild that we have going could become more sustainable
Incentivizing patronship
- Fix the patrons leaderboard
- Finalize the perks
- Finalize Usefulness of Seeds, make usecases more easily available & shill them
- Have finalized tokenomics
- Introducing eg. trailing mints: the higher the prices of Seeds, the less we mint.
- Make patrons signups page with ranked leagues, perks & way to subscribe
Short term
We should also start thinking about what features we want to be available for anyone who stumbles onto the platform & what we’ll want to keep for “members only”
Members only features ideas:
- Search & filter MyMeta profiles. I think it makes sense to limit this to members only not just for the sake of incentivizing people to become members but also so as to not allow non-members to extract value
- Custom backgrounds, custom color scheme?
- Custom role (& skills?) when creating a profile
- Work out the guild join page with tiers, requirements & perks
Mid term
- Same as “add new block” on MyMeta, there should be a way to add new blocks on the dashboard. Eventually, there should be a selection of dApp widgets/microdApps eg. updates from your DAOhaus DAOs, a token swapping widget, NFT minting or whatever…
- Some of these should either be members-only or paying a small fee to MetaGame
- No more than X blocks on your MyMeta Profile & Dashboard for non-players
- If you’re on free version, maybe your blocks gets “infected” with an ad from time to time?
- Push forward the metamerch & things like the raffle eg. Seed together, where people put in Seeds for the chance of more Seeds but a % gets burned or something
Long term:
- Whatever can be bought, there should be a discount on paying with Seeds.
- Most current raids become self-sustainable DAOs or at least clearly contribute towards making MetaGame as a whole sustainable
- New raids are Seeded by MetaGame but mostly crowdfunded or financed independently
with time, all of these blocks get crowdfunded through “i want to build block x” & people who want them, funding them - Phase 2 membership, much cheaper than becoming a patron & everybody pays
- With time, all of these “premium” or members-only features should be crowdfunded but still pay a small fee to MG.
Next steps:
- Talk about this some more
- Think up some great perks to come with leagues
- Think up as many income streams & Seed sinks as possible
- Make it a part of the culture to think about this whenever wanting to start a raid.
- Find a champion of sustainability?
Even still…
With all of these great monetization mechanics, it will still all go to shit if we don’t focus on the adoption of MyMeta, bridgebuilding with other DAOs & getting more people on MetaOS.