WTF is MetaGame?
After our discussion at The Seasoning, I’ve decided to retry distilling MetaGame into a single sentence, then impregnated GPT with MetaGame’s info & married our babies. I know it sounds crazy but bear with me here!
Short version:
MetaGame is a coordination game helping individuals see the bigger picture, acquire knowledge, join or/& build DAOs, eventually evolving into a decentralized socioeconomic ecosystem optimized for human and ecological flourishing.
MetaGame is leveling playing fields & building fairer games of life.
Longer version:
MetaGame is a Massive Online Coordination Game (MOCG), an onboarding platform & a decentralized factory that’s aggregating people, projects, resources & context. Our ultimate goal is to construct a new socioeconomic system optimized for human and ecological flourishing, a new game of life empowering individuals to shape their own & collective destinies while co-creating a more regenerative & omni-win economies.
MetaGame was always:
- “A Massive Online Coordination Game”
- “A Decentralized Factory” that turns into a “Web of Life”
In more understandable language:
- Start by serving the DAO space
- Expand into Regen space then Web3 in general
- Expand into other high-leverage tech (eg. AI)
- Tech moves into the background, as infrastructure & tooling for solving IRL problems
- Onboard more physical guilds, look towards game b & metamodernism for guidance
- MetaGame generalizes into a platform for solving whatever problem; “helping people level up, find others & make a positive impact”, “helping people find the most optimal ways to play life”
- MetaGame becomes a decentralized society with physical locations etc.
Definition from the wiki:
“Metagame is any approach to a game that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game.”
In the gaming community, META = Most Effective Tactics Available.
(currently) built for:
- DAO-curious newcomers
- DAO contributors
- DAOs
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MetaGame is an idea whose time has come.
Since we started MetaGame:
- The DAO ecosystem went from ~3 active DAOs to hundreds
- Regenerative ecosystem went from inexistent to popular
- The idea of decentralized societies went from crazy to normal (because ”Network States”)
- “Game B” & “metacrisis” went from being completely foreign concepts in Web3 to being known
Tl;dr, MetaGame is an idea whose time has come.
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Where is MetaGame & What’s Next?
MetaGame is unfortunately still mainly on discord, actually
But that sad truth aside, the platform has been cooking up in the background & is almost ready to be served.
Also, there isn’t just “the platform” but a bit more to MetaGame…
Let’s break it down.
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Failure & Success
Where we failed:
- These things weren’t properly communicated & made clear
- We haven’t delivered on the technical aspects of the idea
- We didn’t have an MVP defined & prioritized a misfit product
- We never created relevant DAO content (beyond the intro post & podcasts)
Where we succeeded:
- Built a strong community that doesn’t seem to give up
- Built up a fairly big subscribers list
- Shipped a decently listened-to podcast
- Built a platform that has most of basic functionality needed (held back by a load of UX issues)
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Community
Community has always been the strongest aspect of MetaGame & its self-evident because we’re still standing strong after 3 years of slouching towards the unholy “product-market fit” - resulting in our token standing ~30% below the launch price 3 years ago. This is another -50% below what was already a wage that couldn’t support anyone living in developed countries.
Truth be told, its been a lot quieter around discord but a) the core community is still here & b) there’s a whole network of lurkers, respectoors, lovers & alumni of MetaGame ready to step out of the woodworks for clear signs of progress (& actual wages).
In short:
Strong core community that seems absolutely impossible to kill
Big loose network of people ready to jump in when urgently needed or viable
A loose network of service DAOs & projects, for people to hire or onboard into
Organized a virtual conference, a hackathon & 2 MetaFests
Organized literally hundreds of community calls
Still, regular community calls with 2 guests & building in public sessions
Incubated multiple projects & one spun out
Monthly workshops & cohorts (S11)
Fix the XP/Seeds system (S11/12)
Migrate DAO stuff to DAOhaus (S12)
Onboard guilds covering all domains of expertise & more regen DAOs (Before Phase II)
Community will be held together by regular community calls, other meetings, activities & IRL events.
It can be strengthened & grown by more people doing personal quests & playbooks in multiplayer mode, as Mochi cohorts.
Same goes for the network of projects, by having DAO cohorts going through the full DAO curriculum over 3 months to improve or start a new DAO - using the course which will be produced at MetaFest.
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Content
Given I started MetaGame as a non-technical person, content has also been one of the strongest points - until a point I got too busy with other stuff.
Some things kept rolling, some slouching but:
Great Houses for all basic fields: DAOs, DeFi, NFTs, dApps & Ethereum
Playbooks for some of the basic stuff
Shipped hundreds of newsletters/podcasts/playbooks/CCrecordings
A regular newsletter
A regular podcast
>12k subscribers on substack & >1.3 on youtube
Playbooks covering everything about DAOs (S11)
Sponsors for the newsletter, podcast & playbooks (S12)
Playbooks covering all basic Web3 areas (S12)
Playbooks covering all basic Web3 areas (Before Phase II)
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Technology
Landing page
The Onboarding Game
Onboarding Paths
Playbooks
MyMeta Profiles
Dashboard
Custom blocks for both
Quests
All of this polished in terms of UX/UI (S11/12)
A subscription system
Bazaar (inverse of Quests; MetaGame, Metagamers & Guilds post tool, service & role offerings) (S12/13)
All of it & more plugged into the dashboard (Before Phase II)
After we have all of these basic pieces in place, I think what we’ll be missing is a matchmaking system & the extension of the Questing system, branching quests off into “personal”, “metagame”, “metaalliance” & “global”.
Rather building quests as a bounties system (the market that already seems saturated & is completely dominated by Dework which is actually a great tool we would really struggle competing with) - I think the play is to make them about whatever - any personal or regenerative project that people might want to play in multiplayer mode or toss some Seeds for others to handle.
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Growth
Since growth usually includes growing all of the above, I will just focus it on as “Growth of Seeds”.
How does all of the above make MetaGame sustainable financially, you ask?
Here’s how…
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Content
Content side, mainly newsletter & the podcast, already have enough of an audience to become fully self-sustainable. With 12k subscribers, we should easily be able to charge $500 per item, it’s just a matter of putting in effort actually finding sponsors - something I have, admittedly, not committed to.
Towards the end of current season & beginning of S12, content should be fully self-sustainable & possibly finally spun out as “MetaMedia”.
Playbooks have been the only bit lacking - and it will receive a significant output boost from all of the content that will come out of MetaFest + the power of AI to transform recordings, harvest learnings & turn them into Playbooks etc.
Tl;dr
Big enough audience to monetize & become self-sustainable
Actually has sponsors
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Technology
Although long time & at times lost, in the making - the platform side of MetaGame has come a long way & really isn’t far from being a decent platform. At this point, I think it mainly comes down to ironing out the UX & filling it up with content.
The idea was always that MetaGame was gonna run on a freemium model, where the basic platform & the whole knowledge base is available for free, but the community itself & some of the features are “members-only”.
The platform itself earns through:
MVP of the platform
First members-only feature
A few more members-only features
A significant number of guilds & patrons paying
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Seeds
So while majority of the projects should eventually find their own sustainability model & the platform itself should be sustainable through memberships - there’s, you know, Seed utility.
Seeds utility?
- First of all, the above mentioned membership dues
- People boosting quests for visibility
- People boosting quests they like, effectively crowdfunding MetaGame’s features
- Upvoting Playbooks/paying writers, effectively crowdfunding content
- Ad space on the dashboard for free users
- Default currency in Quests & the Bazaar
- Discount on some services (eg. newsletter & podcast ads)
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Conclusion
I’d say we’re about 80% through Phase I.
It may seem more like 50% by just glancing at the checkboxes, but the checkmarked boxes are condensed years of progress while unchecked boxes are mostly more granular, next steps - checkmarked look back 3 years & unchecked is looking forward 3-6 months.
In fact, I even asked GPT to list the most core components needed for MetaGame & it turns out we already pretty much have all of them - the only piece we’re still missing is DAO infra, which we never planned on doing because DAOhaus.
This has confirmed to me that - not only are we on the right track but we’re actually almost there.
And in case you want to see more history of this AI interaction…
Anyhow, another tl;dr:
Community
Basic platform
Decent content
Much improved platform (S11/12)
Much more content (S11/12)
Both of these things are on the horizon - so what’s next?
Season 12/13!
Self-sustainable content
Many more people using the platform
Semi-sustainable platform
More people betting on the long term sustainability based on current traction & revenue
More fuel for our outputs
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Self-sustainable platform
The Flywheel slide from the pitch deck captures it best:
At our current burn rate, we’d need:
~ 4 guilds to give us $8k/year
~ 33 guilds to give us $800/year
~ 250 patrons subscribed at $8/mo
Super achievable, no?
Why would people pay tho?
I’ve already told you why they’re gonna pay for the content to get produced - so what about the platform itself? Why should people pay to be a part of MetaGame?
Here’s a few:
- All of the above will make MetaGame like 10x more useful in the next 3-6 months
- Members-only features are cool & everybody wants to be a part of the community
- The value proposition becomes a lot more concrete
- Here’s the current value proposition for all 3 user types:
- All 3 of these user types also have a whole list of more specific perks:
Conclusion of a Conclusion
This is how I see MetaGame’s progress bar:
Phase I >>>>>>>>>>>>>>> Phase II
Unsustainable >>>>>>>> Sustainable
Seeds >>>>>>>>>>>>>>>>>>> Trees
0% 100%
We only got 20% left but its probably going to be the hardest 20%
I hope you’re ready for the challenge