As a part of my commitment to being a Design Guild champion, I hereby present a plan for Design work for the upcoming Winter season.
1. Create a visual “map” of the MetaOS we aim to build.
From this map, it should be easy for anyone with even just basic knowledge of MetaGame to understand:
A) what are the building blocks of the MetaOS, and how they fit together
B) how far we’ve come with our work on creating and improving these building blocks
2. Suggest a plan for the design work we shall do during the Winter season.
A) Aim to make progress with the following quests, if not complete them:
- Landing page
- Top 3 skills (MyMeta)
- Seeds page
- Updated Profile page (MyMeta) → dependant on Ceramic
- Edit profile (MyMeta) → dependant on Ceramic
- Contracting ability for profiles (MyMeta)
- Role selection (MyMeta)
Note on progress tracking
Most of these quests have been started, whereas a few are in early phases or only being planned. In order to be able to better track progress, I will update the UX roadmap in Notion in time for the Winter season.
Ways of working
In this work, I and other designers intend to continue keeping designing “in the open”. This means we will maintain the practice of involving all interested and knowledgeable stakeholders for a given quest from the very start. The goals are to:
- never have a classic “handover” between designers and builders
- keep everyone up to date throughout the process and thus avoid any surprises
- inform designs with as many useful insights from the get-go, in order to increase effectiveness and efficiency of the final solution
…will vary, depending on which phase we’re in for designing a given solution. Early on, we are mostly working with gathering insights, then onto information architecture, followed by rapid wireframing and prototyping, then hi-fi mockups, etc.
B) Consolidate the Component Library
This has been a huge mess, unfortunately. Given the low capacity for doing design work—meaning mostly that I’ve been working all alone on the design end for the better part of the year so far—we had to prioritise making new designs before doing design systems work.
At the moment, our designs mostly do use shared styles and components, but those styles and components are spread over several Library files in Figma, and it is impossible to keep track of where everything is.
Bring it all together into a single file, and continue using that one file—the single source of truth—for all design work in the future. Later on, we can also share this single file with builders in charge of the Storybook, so they can reference it for their own work.
Ideally, designers will have found a good workflow for maintaining Storybook on their own.
C) Enable smoother onboarding for new designers
D) Establish the optimal workflow for regular weekly syncing and reporting
In the spirit of avoiding working in silos, as well as being inclusive, we start reporting progress on Design work on the MetaGame Forum.
The idea is that calls cost time, can be hard to moderate, can be hard to arrange at a good time for anyone who would like to join, and generally don’t scale so well.
Calls are still irreplaceable for certain situations, however for reports it might be advantageous to use a communication method that puts minimal strain on participants. This way, we also avoid the need of keeping notes.
Please keep in mind that this plan might change as we move along. In case it does, I will do my best to document these changes and the decisions that led to them.
Happy to hear your thoughts and answer any questions!