This proposal is aimed at providing predictability in the future supply of Seeds. Although we have wide agreement that new seeds will continually be minted based on XP earned in the MetaGame there is relatively low clarity in how this will impact the total supply as well as the seed market. Therefore I move that we institute a structural rule:
The MetaGame will Issue an amount of seeds no greater than X% of the existing Supply per calendar month.
Furthermore, I propose that we initially set X =5, which implies an annualized increase in Seeds of approximately 80%.
I suggest (but do not mandate) that the discussion on this thread be focused to a discussion of the value of X.
Note that:
- Seeds are issued manually in a discretionary fashion, on an approximately monthly basis
- This proposal does not address how XP is used to determine Seed allocations to players. The specific rules for how XP is mapped into seed issuance is its own area of research, and among other topics includes developing a plugin specific budgeting features into our sourcecred instance.
- Seeds are only issued to metagame players as determined by a minimum XP level (which is itself a potential structural policy)
- This policy allows for Fewer seeds to be minted but not more than X%.
This proposal is intended to be considered according to a variation of