MetaGame Roles & Character Art

Ask MetaLord.

1 Like

@Yalortackson ā€¦ my constraint is that to save time, I repurposed art from an RPG and because I specifically wanted to acknowledge (future? existing?) female participation, I had to find distinctive characters which can be visually distinguished at 72x72 pixel resolution. NOT easy ā€¦ (TBC small bounty to touch up my graphichacks).

Iā€™m starting from the premise that the core skills are fundamentally different ā€¦ merging Pet3rā€™s character signup and my visual constraints here is a proposal to merge

  1. Apprentice
  • guest / kidfriendly (there may be material not suited eg game spoilers)
  • mageling = technical competency
  • hunter = customer focus designer ā€¦ can use tools but not hardcore DevOps
  • ??? = operations focus - your RaidGuild has much more supporting non-combat roles
  1. Hunter->Archer, Hunter->(give up coding)->monk, (hunter+ ???)->cybersec (rouge)
  • natural progression is that a professional archer is proficient in UX/UI ā€¦ someone needs to expand out the skill tree in the wiki
  • the same experience goes into penTesting and another skill-tree of attack surfaces ā€¦ rather than a specialisation of archer, I think the mindset is different enough to warrant its own branch, especially with dApps being so much harder to debug
  • monk = Project / Product owner ā€¦ these are not incompatible but I envisage monks having project skills or even team management/leadership, but a distinctive graphic means a long-term different skill base from pure development ā€¦ Iā€™d like to see more of a case why & how to test (ie qualify) someone is a GOOD product owner
  1. ??? --> community, customer onboarding, people life-hacking
  • this lumps cleric, your Hunter (bizDev), inn-keeper, probably scribe together
  • the odd one out is healer since internal Ops can be a business process cum workflow which is not external customer facing ā€¦ I believe Peter was thinking like ninja shadow warrior which is OK for tech intensive but less so otherwise
  • I have a fisherman (plus woman with beard removed) but no graphic for inn-keeper ā€¦ perhaps some sort of butcher (get clever & tidy up blade appearance) ā€¦ the general concept of less obvious sharp cutlery is what separates techies from tactful handling of paying customers
  • I used druid 4 community manager because found quite a few female imagery here but you use for data-scientist ā€¦ my suggestion is to rehat data as water mage able to handle the vast firehose of data (from operations) as well as code up analysis for insight to archers
  • scribe ā€¦ OK the analogy is apt but in the world of user-contributed content, itā€™s more line editor, tagging and search optimisaton, API documentation? ā€¦ I donā€™t have specific graphic for this one but the pen can be mightier than sword
  1. MetaMagic - the blockchain and raison dā€™entre - I accept wizard is very apt
  • necromancer is the natural internal hidden side (dark adept) which is a skill branch of developer
  • combat mage (Pet3rā€™s term) for full-stack development - here you split into paladin (bac) and warrior (front) ā€¦ your warrior to some extent overlaps with designer archer
  • because thereā€™s was a lot of talk about interspace, I created an illusionist class for 2D/3D which builds on the mageling starting point but specialises in HMI
  1. the cutting floor - DevOps (this was Peterā€™s warrior )
  • the fire-fighting front-line ā€¦ this keeps the hordes of gremlins, bugs, spiders (privacy invasion) at bay for the backline mages to come up with support spells. Conceptually this is a timing split with day-day focus whilst developer combat mages are more monthly shipping or fast weekly sprints
  • Iā€™ve a lot of graphics for this (it did come from a RPG) with the weapons being either blunt (maces) or extended (lance) ā€¦ design archers are projectile based so not as upfront or urgent.
  • this area is ripe for tools (weapons, armor, etc)

So I think thereā€™s 80% convergence with the major gaps being

  • cleric/paladin vs more combat tooling fire-mage/warrior
  • dark vs light (necromancer/ninja) being the internal/external spit
  • trying to map the skills for distributed App DevOps

If we focus on core skills, I think the roles will naturally fall out without the ego-tripping of claiming to be KingAurthur paladin or squatting on kool names like CodeNinja (everyone CODES).

1 Like

Also definitely do think that people should be able to play & dynamically switch between multiple roles @drllau

Then someone needs to figure out the cryptoeconomics ā€¦ should XP trickle down from a primary to secondary class/role?

Problems of confusion ā€¦ itā€™s bad enough with gender-benders (I give option of random so (fe)male is random upon login but if the same graphic is used by different classes or you wear different hats, it can be confusing when trying to form new raid parties. Iā€™m not talking about internal titles, but a consensual shared reality acros the metaverse which has a injective mapping from real-life.

There are, or at least there wereā€¦ There was that ā€œMetaCartel character creationā€ form that @pet3rpan made, itā€™s what this was based on originally I think.

But yeahā€¦ Besides the ā€œtavern keeperā€ and the ā€œscribeā€, these roles donā€™t seem intuitive nor at all practical :sweat_smile:.
A Healer is ā€œinternal opsā€ but if I saw ā€œhealerā€ Iā€™d be more likely to think itā€™s HR.
Hunter is biz dev, but Iā€™d be more likely to think itā€™s recruitment.
Most others are just too vague & could fit any number of real-life roles.
There are also way more real-life roles than RPG roles, so that will become a problem too.

If we want people coming in to be able to understand who does what, and who to hire for what, we donā€™t need any additional hoops for them to jump throughā€¦

Donā€™t want to be a downer, but Iā€™m a bit concerned, and to be completely honest, I have no idea how to handle this.
Itā€™s a big conflict in my head between making things sound cool, and making things easy to understand.
I think we should think way harder about what ā€œroleā€ names to use for roles to be as easily understandable as possible, then use most of these RPG names for titles & simply character art, not roles. But not sure of anything.

Does anybody else have these concerns? What are your thoughts?

Doesnā€™t really mess with that, the roles are for general understanding on who does what, the actual XP is connected directly to the work you do, not going through roles.

And we definitely do need every character to have a female equivalent. If not in the name, at least in the art. Would go as far to say we should prioritize that vs. having as many characters illustrated first.

Iā€™m tempted to say itā€™s because weā€™re all a bunch of hairless monkey playing with fire here by creating tools that might as well take us all into a dystopian future.
ZK Snarks for the child traffickers, unstoppable corporations (DAOs) for multinational cartels and all of that. ā€¦can you imagine an authoritarian government that doesnā€™t have the best intentions, deploying MetaGame to run their country? Now thatā€™s a terrifying future.

But the truth is, the characters look like cthulhu because we started as an octopus.
Humans + octopus = cthulhu looking something. Not really cthulhu because cthulhu also has ā€œthe wings of a dragonā€. :man_shrugging:

2 Likes

ya I think it is very important to get the idea solid before we make characters. One fo the key things to think about for the characters was the eventual evolution towards a game. That game is still very ephemeral and the direction is uncertain. Much better to do the work when we have a clear idea.

One key concept with Sourcred though and with an economy and community is the flow is super important. If we want progress in an area fund it with something that motivates people to do it. If we are still in the drawing board phase figure out if you want to reward people for making art in that progress and what rewards for it look like. Reward things you like that were done.

I dont know much about the pool collective I think this thread is the first I heard of it.

@hammad has written extensively about the function of XP, it does not trickle down between roles but rather it flows between nodes in the graph. IE: You are a node, I am a node, character design is a node, etc etc

For more on SourceCred (Cred/Grain which is our XP/SEED) head to their Discord and start digging https://discord.gg/db3KQsR

@hammadji kindly walked me through it from here conversaton onwards

  1. People interact ā€¦ by snooping the forums (no spamming), you can determine the activities (posting, emojis, social gaming) which are assigned XP according to a known schedule
  2. The MetaGame generates 50-200 SEEDs over a weekly window, split amongst activities according to this graph of antecedents, and leaderboard is public (PS need log display)
  3. SEEDs are the default community credit. If you quit early, a portion gets converted to DAI (perhaps in future other tokens)
  4. SEEDs are thus community recognition of positive sum value contribution based on principles of Game Warping
  5. It is up to individual to chip and and contribute as best they see fit ā€¦ no top-down control ā€¦ your recognition will be observed in the future activity graph with some capital raising via automated bonding curve

So at the moment, there are a lot of ideas, the best ones compete in the attention economy (of MetaGamers) and you can spend SEEDs to boost (rather than boast) and attract squad members (as per any private agreement to split future SEED generated). Iā€™m trying to implement this as a simple shared bookmark

where people comment on books xref in Meta Manifesto, and others can give feedback. The more acyclic mentions, the more XP and you can spend SEEDs on additional bookmarks (think virtual geocaching) on the IPFS.

It comes down to a Western preconception that job title equates to social standing ā€¦ look at the name CxO which imitates an army organisation. In Japan, rather than a position and job description, they fit the task to the employeeā€™s innate talents and inclinations (xref team management system). The issue is within a consenual visual metaphor, we map cues and other signals to reduce cognitive load ā€¦ you might be bringing a BizDev mindset in, which you map to recruiter=hunter, HR=healer, etc

MY suggestion is to allow for some basic types (developer = technie branch, designer = tact & human side, digger = civilian builder) but allow people to remap to a visual metaphor they are more comfortable with at higher levels (eg 3d interspace) ā€¦ so if they look at the skill tree, and see lotsa backend dev, theyā€™d be more inclined to map to magic whilst support roles are less combat oriented. Itā€™s a shared delusion really, so long as people agree, its just a software layer to your UI/UX.

PS ā€¦ we are all human BEINGS, not human DOINGs ā€¦ the title is just a temporary party role in bounty hunt ā€¦ think of it as a temporary Potion of Disguise that you drop when out of game.

2 Likes